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   <div id="projectname">Starshatter_Open
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   <div id="projectbrief">Open source Starshatter engine</div>
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<div class="header">
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<div class="title">Player Member List</div>  </div>
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<div class="contents">

<p>This is the complete list of members for <a class="el" href="class_player.html">Player</a>, including all inherited members.</p>
<table class="directory">
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#a7e384d3665fc4d228affcad3f09043e7">AddFlightTime</a>(int t)</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#a5fad0a3b734a5ae33d2e30af200ed087">AddKills</a>(int k)</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#a49530fe9fe31a99e26e82afb7a72c880">AddLosses</a>(int l)</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#a8fd5407aa0d94de82eca999eb01d5567">AddMedal</a>(int m)</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#a461676d3861e643d09e7a264c01ce08c">AddMissions</a>(int m)</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#a964f3c4198e5f6547c598c764cd98096">AddPoints</a>(int p)</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#a10fcc825ec93e6cd625210bb65e4dc2e">ai_level</a></td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#a0c8f46ebeee27157d826c240de8a1d1e">AILevel</a>() const </td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#a58f61b0889aa234eb97a9d1c5c1b6a51">award</a></td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#aeb03c3a2cf624db9dd423f8a492a0cbb">AwardDesc</a>() const </td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#a3ee6fa61b9ad972202a04d1e668413b1">AwardImage</a>() const </td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#a4c52cde4b24e37dcf4daebdd522e0424">AwardName</a>() const </td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#aac975126f95f57a8a7afdeb2185cc6c4">AwardSound</a>() const </td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#a1f37d2f42fd4be74a21d80cc831afe0a">campaigns</a></td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#a0ce5b422fbcc4ef6ee535721c26e6316">Campaigns</a>() const </td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#af4e4fd04a97385e324ceb339fed3911f">CanCommand</a>(int ship_class)</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#a9f7a92fb2bdec215742ac1d183b40f87">chat_macros</a></td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#ac9039d50b2a15005ab36c39961ef1f42">ChatMacro</a>(int n) const </td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#a8ebb4c54a6b4b076744cb3e3ec5b6a62">ClearShowAward</a>()</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#a8d1f6bfcb8a85eee8546fdf2d1999e5a">Close</a>()</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#a34d0ce497d45e8d76057b796432db674">CommandRankRequired</a>(int ship_class)</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#a94065e893b945419688788f52e9aa230">ConfigExists</a>()</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#a681ae41bdea340345fee412144bee0d5">Create</a>(const char *name)</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#a22768e4bac69ecd002cd482acd53e405">create_date</a></td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#a0892d4cecc5596044bbbc0a46a59cc4f">CreateDate</a>() const </td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#a6f6b5553da302c3bdf29a4f64d4cab34">CreateUniqueID</a>()</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#a26ecb2e21af1aa8848f8b86b39ca0be6">DecodeStats</a>(const char *stats)</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#aa6f04ed29a5b45b30a16f82b4cc7a554">Destroy</a>(Player *p)</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#ab8da5373cb3b000673e840209dc75375">EarnedAward</a>(AwardInfo *a, ShipStats *s)</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#adee27a06009633feceecefcabdc64820">EncodeStats</a>()</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#a36d2f8ee185bbc38875e509a299804dd">ff_level</a></td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#a7816a4b48ed22821f18a2e6d4cab437f">Find</a>(const char *name)</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#aed8c3a4d059a9ebb473c08c7a416aac9">flight_model</a></td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#a21c89d74f15d7fa659e0ee4af3bbe2ef">flight_time</a></td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#ae7a367a0441aaa53030dd3539cf665e7">FlightModel</a>() const </td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#afd2689166fa9cec1e154ef8c398b4a8a">FlightTime</a>() const </td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#aa3f6cc92f9e3ddfbf50c9643b95897d9">flying_start</a></td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#a1794d57c86566229e4c87f91795aa15f">FlyingStart</a>() const </td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#a1ffaf763c4095273a1bd54af1edbce2c">FriendlyFire</a>() const </td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#aa4c0f94d8f2d2f78ce0fffca33f8ed4d">GetCurrentPlayer</a>()</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#a280dec1149f90d14b739870d200494d6">GetMissionPoints</a>(ShipStats *stats, DWORD start_time)</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#af44dab2465c8a6f5b68b5cd82d404bfd">GetRoster</a>()</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#a734051d4d9a9edb2c06fb864539323f7">grid</a></td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#a3db47d831563f65918512fc6e2ffde6b">GridMode</a>() const </td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#ac0817f145d1a33f3458066103da2baf2">gunsight</a></td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#a5a913074cd885eba0061055d0c05e909">Gunsight</a>() const </td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#a9f8b87269f8e10ba6b5e31fb3ca13928">HasCompletedCampaign</a>(int id) const </td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#a41c29303ed198aa26acd153ae6c1deac">HasTrained</a>(int n) const </td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#a45de05501c9a7e432461840410e18193">hud_color</a></td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#ae7c2db48f09b3b4107befc4c5c4b76fd">hud_mode</a></td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#ac58757c83470f596d21c1aa099c6670d">HUDColor</a>() const </td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#ad15f28bb03d2cfd79aa7a5fe7a26df44">HUDMode</a>() const </td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#aab6e7fdba94ac5fa1b1864000a0fdf6b">Identity</a>() const </td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#a8e6db9cfc016d7895c4451319808bab0">Initialize</a>()</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#a55e413d3045eb2e1400ac428d58fb26b">kills</a></td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#aeef25613da2c90e869bfc45406453c47">Kills</a>() const </td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#adce70f904b40080ae3f30562d9a0c188">landing_model</a></td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#a6c6d76c7eea05fc5d6e22c482613717b">LandingModel</a>() const </td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#aad1f19358c4fedb2db9e9428c71763c8">Load</a>()</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#a64fd45d80f8d3db62d24a8dfd8a8ae1a">LoadAwardTables</a>()</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#a8cbd919d1417352ccf44285849c5baea">Losses</a>() const </td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#ace5ff4004042482c503755ca591fd8fd">losses</a></td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#a25bcdfd292b37aa34aad1110db1eabc5">Medal</a>(int n) const </td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#a03b0593acc3760ff2a8516866891bfd3">MedalDescription</a>(int medal)</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#a50936a5ae4d4bc4038a785c02bdd762d">MedalInsignia</a>(int medal, int size)</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#a19e7fd71aab56ff3ddb0645303203c7a">MedalName</a>(int medal)</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#aa2b8b3315e4e170f2489ffb51857732f">Medals</a>() const </td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#aab63ea6c157c0ff56c4248018b8fbdfa">medals</a></td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#a3d0a795a3705a057965131b7a7f8228c">mfd</a></td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#a301f322edd413b48ca2888ca25593037">Missions</a>() const </td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#ad4366f8660322b17c4a852d74dae98fd">missions</a></td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#a3f92a5e94e3a9b057dd7ea46fa57692d">Name</a>() const </td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#a5f30aded9f5fba79653cbc8e90eaeebb">name</a></td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#ac19acf3a4cdc3081d22f668c03afafe4">operator==</a>(const Player &amp;u) const </td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#a79b7865eff78773fddb2158f1504da71">pass</a></td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#a9f8b504259947df12443282b988c3ede">Password</a>() const </td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#aa1c9e621e3c126d2fd04930635bd968b">Player</a>(const char *name)</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#affe0cc3cb714f6deb4e62f0c0d3f1fd8">Player</a>()</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#adf0398ea8c1f29175204508ab642b64e">points</a></td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#ad25bdd0f5098e4894cb80c0f68914b95">Points</a>() const </td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#a38adfbf776c7b08788b882f60eb0bb49">ProcessStats</a>(ShipStats *stats, DWORD start_time)</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#a646c9ce541db8a8e2b66c30ef310a181">Rank</a>() const </td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#aceecb6618568c2965d4de5db2813bd65">RankAbrv</a>(int rank)</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#adaf5e0f7383ca6ed0c6e6abdf1c223e7">RankDescription</a>(int rank)</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#a7d0cfad23f11a6d6dadd4cd525e43526">RankFromName</a>(const char *name)</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#aab825435c40336c38d176cd437675432">RankInsignia</a>(int rank, int size)</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#a8eb317f703a22a57e7f55e6d6733dcb9">RankName</a>(int rank)</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#a698c3a101a2ef8a0739576555e10acec">Save</a>()</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#a853541bbcff23a9b9aca2b13d34e6b4b">SelectPlayer</a>(Player *p)</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#a04f442946aa84d1730a7f33294e0c697">SetAILevel</a>(int n)</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#ac697bcbeb23912e8b42fbcdcc962368f">SetCampaignComplete</a>(int id)</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#ace4128a34b67ad61c062d96b8760ce33">SetCampaigns</a>(int n)</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#a853946c3fd860bed93759524655311b2">SetChatMacro</a>(int n, const char *m)</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#a50b5ef8caa93d5dc005182db6682e2cd">SetCreateDate</a>(int d)</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#a5c7de6d88ed63c76204348b883b74f1b">SetFlightModel</a>(int n)</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#aab39570e1f0b188b277036004780a20a">SetFlightTime</a>(int t)</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#ab7be2690af2ca78eb84f44fc87a42933">SetFlyingStart</a>(int n)</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#a5f9ca887466003e86f3459c3aff7d793">SetFriendlyFire</a>(int n)</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#afd11324b91d97174a7b2f80b416379ce">SetGridMode</a>(int n)</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#acd2eeb5a03d6b3f5a8af49d557a4e166">SetGunsight</a>(int n)</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#ad28e9230312b7db386b19b7ae8fe4310">SetHUDColor</a>(int n)</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#ae47b63d565b0efceef55296233d57486">SetHUDMode</a>(int n)</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#a3d008879c6cf7daa7681c1bac5dd9655">SetKills</a>(int k)</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#a342f913dfd94509716b5a7356f450b82">SetLandingModel</a>(int n)</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#acf9f9de48a9762923a54eba78a1cdfd2">SetLosses</a>(int l)</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#a3b7fc241ab88f72445750558afb0cb07">SetMedals</a>(int m)</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#acb3beae57cd1ba2f8d410627db7c201c">SetMissions</a>(int m)</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#aaf2245bfc25711c9551c44250952463a">SetName</a>(const char *n)</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#adc8e869629cb441514f25e46541a5da3">SetPassword</a>(const char *p)</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#a502985e7018dc6c07f39910a9519961b">SetPoints</a>(int p)</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#ad3082bf16a0e43376c1df622cba2a395">SetRank</a>(int r)</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#a99bdcc1aa39883cfd34ad410551f037d">SetSignature</a>(const char *s)</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#adb9a33b7bd5ba3d80e3ffe6b96ce7413">SetSquadron</a>(const char *s)</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#a6867f13ffa6294f0827d52e78aaedfae">SetTrained</a>(int n)</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#a16fe6d713a42120b333ac40d26804abe">ShowAward</a>() const </td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#a5cdad0ed584653e7912c2f026c9c2925">signature</a></td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#a65cf3d9f34e260733f609184c0f287ec">Signature</a>() const </td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#aea89723a52f888bdc9b552cb2acc2dc2">Squadron</a>() const </td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#a1d7edb32e6aaff11505d83a0e252b4eb">squadron</a></td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#a9113881255e773e9ee4e5f39b54341c9">trained</a></td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#a559303a784f9f6ae46203f35328bdb43">Trained</a>() const </td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">inline</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#a132e48b95406e0f9a705541e7bfff2f9">TYPENAME</a>()</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_player.html#af6d533159a718d9bb0053b44a02319be">uid</a></td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_player.html#a749d2c00e1fe0f5c2746f7505a58c062">~Player</a>()</td><td class="entry"><a class="el" href="class_player.html">Player</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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